Changelog

Version 32 / 33 (Under Development)
  • [NEW] Magazine repack button on inventory screen
  • [NEW] Uniform, vest, backpack and total unit load display as numbers in inventory screen
  • [NEW] Opening locked friendly crates should no longer be possible
  • [NEW] Unflip vehicle action ported from King of the Hill
  • [NEW] Boats dynamically spawn and despawn when players approach shores
  • [NEW] Gun store button to view what scopes are attacheable to gun
  • [NEW] Shift + F1 is now the hotkey for "Fix SoundBug"
  • [NEW] [Chernarus] New HLC and RHS content added
  • [CHANGE][Chernarus] One-shot launchers are now being sold in gun stores
  • [CHANGE][Chernarus] Most of vanilla content removed in favor of RHS and HLC
  • [CHANGE][Chernarus] Gun stores now only sell mod content not vanilla equipment
  • [CHANGE][Chernarus] Loot tables have now been updated, vanilla equipment should have been removed
  • [CHANGE] Tanoa random town spawn prefers main island towns
  • [CHANGE] You no longer have to look precisely at gun store owner for actions to appear
  • [FIX] Revive sometimes duped weapons or deleted attachments
  • [Fix] Revive script rebuilt from the ground up. Guns and launcher no longer disappear

  • Version 31 (Current)
  • [NEW] Tanoa and Apex content
  • [NEW] Base radars emit side-colored light during night
  • [CHANGE] Radars no longer hum
  • [FIX] Respawn dialog should be more reliable now, especially when trying to spawn into aircraft

  • Version 30
  • [NEW] Black screen and no sound server-side option during revive
  • [NEW] Action to unload bodies from vehicles (alive vehicles only)
  • [NEW] Player-placed markers now have player's name next to it as a prefix
  • [NEW] Gun store menus translated
  • [NEW] Home and End keys to move carried object closer or further
  • [NEW] Smooth object rotation now can be done through Minus and Plus keys, quicker rotation while holding Shift
  • [CHANGE] Spawn height in helicopters changed from 50 to 100 meters
  • [CHANGE] Gun store sell menu opens again after you sell something
  • [FIX] Gun store sell sometimes incorrectly displayed magazines loaded weapons in containers
  • [FIX] Armor rates for uniforms, vests and helmets now work properly

  • Version 29
  • [NEW] Tilde key changes revive screen map zoom level
  • [NEW] You can smoothly rotate taken objects with [ and ] keys and move it up and down with PgUp and PgDn keys
  • [NEW] Friendly grenade icons from King of the Hill
  • [NEW] Modded Stratis+ with complete addon support
  • [CHANGE] Independents now can buy radars at gun store
  • [CHANGE] Refueling with fuel can improved, now it prioritizes vehicles that your character is facing towards when deciding which vehicle to refuel
  • [FIX] Fixed vehicle rearm not rearming in some cases and vehicles lacking some magazines

  • Version 28
  • [NEW] When you kill enemy AI they randomly drop food or water
  • [NEW] When you're revived you'll automatically pick up your money if its still nearby
  • [NEW] Countermeasures are automatically used when an incoming missile is targeting your aircraft, this can be disabled in settings
  • [NEW] Mobile howitzers added to "Capture Vehicle" mission
  • [NEW] Static weapons can be repaired with repair kits
  • [NEW] AV laser designators added to gun store
  • [CHANGE] Thermal modes are disabled on UAVs
  • [CHANGE] Repair trucks no longer repair when they're simply nearby, you can only repair by taking repair kit out of the vehicle every 5 minutes
  • [CHANGE] When buying repair kits and fuel cans they are first placed into a container, then into your inventory and then onto gun store floor, this way you can include repair kits and fuel cans into air drop crates
  • [CHANGE] You can now sell empty fuel cans
  • [CHANGE] You can buy into crates of your team mates
  • [CHANGE] Bought crates spawn with random colour instead of team colour
  • [FIX] Fixed bug that sometimes made your UAV Terminal disappear
  • [FIX] Taking dropped weapons off friendly receivable players through "Take" command is no longer allowed
  • [FIX] Disassembling static weapons is no longer allowed
  • [FIX] Spawning into friendly locked helicopters no longer eject you
  • [FIX] Fixed bug preventing para-drop option from working if you had bought a crate nearby

  • Version 27
  • [NEW] You can deliver your gun store purchases in air drop crates which costs you $2000
  • [NEW] Capture Base mission has a 50% chance of spawning an mortar
  • [NEW] Sound bug fix button in settings menu
  • [NEW] New gun store locations for Stratis
  • [CHANGE] Spawning in aircraft now works slightly differently, your aircraft has to be below 50 meters with the engine turned on. Also you now can spawn in the co-pilot and turret seats
  • [CHANGE] Aircraft wreck now spawns two crates instead of one, each has less stuff but of a different kind
  • [CHANGE] Crates now cost $500 and sell for $500 so its worth it to collect and sell empty crates in the gun store
  • [FIX] You no longer get damaged by parachutes colliding with you
  • [FIX] Capture base ends if the guarding AI are underwater
  • [FIX] Gun store owners no longer spawn with camouflaged faces
  • [FIX] Fixed randomly spawned ammo trucks rearming through old method
  • [FIX] Getting in as passenger into locked vehicles is fixed and allowed again

  • Version 26
  • [NEW] You are able to sell contents of your uniform, vest or backpack, your helmet, NVG, glasses and binoculars directly in the gun store menu
  • [NEW] Vehicle ammo kits instead of rearming entire vehicle can rearm only single weapon of your choice through menu
  • [CHANGE] Ammo truck hardcoded rearm functionality disabled, no more mid-air and never-ending rearms. Instead you take vehicle ammo crates from them, each truck starts with 6 vehicle ammo kits (service vehicles start with 2), and regenerates new vehicle ammo kit each 10 minutes when depleted
  • [CHANGE] OPFOR spawn with officer uniform to have balanced armor values with other sides
  • [FIX] Error dialogues when entering some in-game menus after the ArmA 3 update
  • [FIX] Taking repair kits from repair trucks is no longer local to each client and also dupe-protected
  • [FIX] Fixed scripted items dupes (repair kits, fuel cans, etc.)
  • [FIX] Jet respawn now works again. Spawns after 1 hour, respawns 1 hour after gets destroyed, time may be adjusted by server owner
  • [FIX] [Chernarus] Unlimited launchers removed until fixed

  • Version 25
  • [NEW] [Chernarus] All RHS firearms are now in the mission
  • [NEW] 3GL and GP25 grenades now spawn in loot alongside their compatible weapons
  • [NEW] You can sell primary, secondary and handgun directly without having to individually select them in the gun store.
  • [NEW] [Chernarus] HLC AKs accept RHS AK magazines and attachments and vice versa
  • [NEW] [Chernarus] RHS PK and RPG-7 accepts more attachments (favouring gameplay over realism) from both RHS and HLC
  • [NEW] [Chernarus] STANAG and AUG 5.56 magazines are interchangeable between all weapons that accept STANAG and AUG rifles
  • [NEW] [Chernarus] 5.56 silencers are interchangeable between A3, HLC and RHS rifles
  • [NEW] [Chernarus] 7.62 and M14 silencers are interchangeable between A3, HLC and RHS (RHS M14 doesn't take any silencers at all)
  • [NEW] [Chernarus] M14 magazines are compatible between A3, HLC and RHS M14-like rifles
  • [NEW] New radar HUD icon
  • [CHANGE] [Chernarus] Honeybadger spawns with silencer right away
  • [FIX] Fixed bug that automatically unlocked your owned vehicle
  • [FIX] Fixed bug in loot creation preventing some weapons with attached scopes from spawning
  • [FIX] [Chernarus] DLC snipers are back into Chernarus gun stores
  • [FIX] [Chernarus] Bullets impacting Chernarus ground surfaces now produce fountain of dirt instead of barely visible leafs
  • [FIX] [Chernarus] Fire does no damage at all now in all cases
  • [FIX] [Chernarus] UAZ, GAZ-233011, GAZ-66 and Ural no longer stick when going uphill, should be drivable now
  • [FIX] [Chernarus] Hatchbacks no longer get stuck in woods (Chernarus fix only!)
  • [FIX] [Chernarus] Rahim and Zafir appear with the proper magazines in the gun store
  • [FIX] AI should no longer spawn with wrong MG ammunition
  • [FIX] Bipod no longer folds back by itself
  • [FIX] Fixed bug preventing UAVs appearing in the gun store

  • Version 24
  • [NEW] Team switching restrictions are back, within 60 seconds after spawning you will be locked into your current team, this includes all three playable teams. Lock gets removed after server restart or if you weren't on the server for 30 minutes.
  • [NEW] Saving between restarts has been rewritten from scratch, now any walls that were locked at least once will save between restarts, any alive radars will save as well, plus it should be generally less of load on the server
  • [NEW] Independent can now activate and spawn on radar, they can't buy it though and have to steal off other teams
  • [NEW] Radar completely rewritten, now costs more, saves between restarts, can be destroyed and repaired, can no longer be put into vehicle and has to be towed, going prone or being underwater makes you undetected by it and more
  • [NEW] GPS now displays players and other mission icons just like main map
  • [NEW] Selling from ground in gun store no longer sells dropped weapons off revivable dead players
  • [NEW] Looting dead friendlies is not allowed while they're in revive state. Taking money is not allowed as well.
  • [NEW] Gun store button to view what weapons are compatible with sold attachment
  • [NEW] More gear variation for AI units
  • [NEW] New A3 base building parts
  • [NEW] Signal pistol from Karts DLC
  • [NEW] Marksman DLC content
  • [NEW] Damaged jet leak fuel
  • [CHANGE] Doing two punished teamkills now puts you off server for good until restart without even an ability to play Independent
  • [CHANGE] Talking to global channel simply switches you to direct now instead of kicking out of the game
  • [CHANGE] Jet spawns and respawns with 1 hour delay
  • [CHANGE] Object lock system changed – you’re no longer able to unlock enemy walls or other objects if there is an enemy nearby, if an object is unlocked anyone can take it at any time. Friendly players cannot unlock walls if the owner that locked the object is nearby (includes the owners group mates)
  • [CHANGE] Vehicle ownership system changed once again, behaviour for friendlies remains the same - they can't enter driver or gunner seats or open inventory if vehicle is locked, new behaviour for enemy players - enemy players cannot enter owned vehicles until they lock pick it
  • [CHANGE] Different store crate for Gun Store
  • [FIX] Blackfoot's unguided rockets (DAR instead of DAGR) are controlled by pilot instead of gunner now
  • [FIX] Gun store sell menu will no longer depend on script scheduler (script lag) and always display sell list right away
  • [FIX] Gun store sellers no longer spawn with no skin and now have random glasses
  • [FIX] Scaffolding gets placed into proper position when released
  • [FIX] Goggles and facewear no longer disappears after you die
  • [FIX] Fixed ammo for Zafir and Rahim after Marksman update
  • [FIX] Flying ladders no longer work

  • Version 23
  • [NEW] Group menu right in the respawn menu
  • [NEW] Vehicles and helicopters captured on missions now belong to player that first entered them after refuel, these can be locked and will appear on map until captured by an enemy. The locking process only applies to the same faction; does not apply to the independent faction
  • [NEW] Ability to buy right into your crate or your vehicle
  • [CHANGE] [Chernarus] Subsonic ammo should no longer spawn in loot or the gun store
  • [FIX] Dying again during revive no longer messes up the revive system

  • Version 22
  • [NEW] Press F1 to mute sound (VON and Direct channel are not affected)
  • [NEW] Ability to lock gun store bought crates. Locked crates will be inaccessible for non-group friendlies while you're in game and will be visible on the map.
  • [NEW] Gun store bought crates are now team coloured
  • [CHANGE] Trucks and big helicopters have more inventory space
  • [CHANGE] Capture base vehicles spawn better vehicles and more loot in them
  • [FIX] Rearming vehicle with Vehicle Ammo item works in all cases and no longer requires vehicle to be empty
  • [FIX] Deaths during respawn should happen less often
  • [FIX] Dead independent units no longer block entry to vehicles for other independents

  • Version 21
  • [NEW] Refuelling vehicles at missions with fuel trucks is now allowed and will not kick you out of the vehicle
  • [CHANGE] Independents no longer can get into vehicles with enemy independents
  • [CHANGE] Helicopters now can lift every vehicle, including tanks and APCs, but you cannot lift capture vehicle missions until it is fuelled
  • [CHANGE] Less trucks, less stuff in trucks, less vests and helmets in common cars
  • [FIX] "Friendly player damaged you" no longer should display yourself
  • [FIX] Backpacks no longer spawn with stuff in them
  • [FIX] [Chernarus] CH-47 no longer gets Mohawk textures
  • [FIX] [Chernarus] Mi-24s no longer gets Skyfires, armament also now properly displays on the helicopter

  • Version 20
  • [NEW] [Chernarus] First batch of RHS stuff: Vehicles, Gear
  • [NEW] Gun stores now display uniform armor rates (in Head, Body, Hands, Legs order)
  • [NEW] Confirmation dialogue when aborting revive
  • [CHANGE] AIs' spawn with MRAPs less often now
  • [CHANGE] You no longer get diving goggles on gun store purchase
  • [FIX] Fatigue no longer gets enabled after revive if disabled on the server
  • [FIX] Positions of towed vehicles now should be more adequate

  • Version 19
  • [NEW] [Chernarus] New HLC weapons
  • [NEW] You can now refill fuel cans from any fuel truck
  • [NEW] Repair trucks produce repair kits which you can take
  • [NEW] Pawnee now spawns with flares
  • [NEW] Server hosts now can disable fatigue
  • [NEW] Gun store locations save between sessions
  • [FIX] Fixed black icons in menus
  • [FIX] Another server-side fix to reduce lag
  • [FIX] Fixed salvage complete message

  • Version 18
  • [Changed] Icons over players now display depending on your set view distance
  • [Fixed] Important server-side fix to reduce load and lag when processing scoreboard
  • [Fixed] AI helicopter no longer lands and sits on one spot

  • Version 17
  • [NEW] Scoreboard saves between sessions (along with bases)
  • [NEW] Destroyed AI patrols respawn over time
  • [CHANGE] AK 5.45 Subsonic ammo removed until fixed
  • [FIX] Scoreboard reworked for better server-side performanc
  • [FIX] Thermal scopes no longer randomly spawn in loot (Again)
  • [FIX] Attempted to fix teleporting empty cars
  • [FIX] Attempted to fix respawn menu not showing friendly players being in town
  • [FIX] Grammatical errors corrected, if you spot anymore let us know!

  • Version 16
  • [NEW] Chernarus
  • [NEW] Base saving between server restarts (Objects must be locked)
  • [NEW] Aircraft Wreck mission wrecks can now be salvaged
  • [NEW] Scoreboard now displays the total food and water consumed by each player
  • [CHANGE] [Chernarus] AKs and AR15s spawn more frequently while other guns appear less often.
  • [CHANGE] [Chernarus] Gas stations are now invincible
  • [CHANGE] Spawning into helicopter is now improved, should also include fire from vehicle positions
  • [CHANGE] Unguided rockets of Mi-48 are now controlled by pilot
  • [CHANGE] First aid kits now fully heal you
  • [CHANGE] Salvaging vehicles that have revivable players or objects in them is no longer allowed, you need to revive players and take out objects first
  • [FIX] Fixed bug where trucks wouldn't spawn enough equipment
  • [FIX] [Chernarus] South part of Berezino is now properly spawns vehicles when you spawn there
  • [FIX] [Chernarus] HLC weapons no longer spawn with wrong ammo (Unless it was intended, like in weapon crates)
  • [FIX] Getting revived inside vehicle no longer deletes your primary and secondary weapons
  • [FIX] Pushing vehicles should kill you less often (might still kill others nearby so be careful)
  • [FIX] Ejecting out of helicopter pilot seat no longer turns off the engine
  • [FIX] Fixed disappearing "View vehicle contents" action
  • [FIX] Groups hopefully fixed for good, invites should always reach destination
  • [CHANGE] Removed M60 (sights were completely miss aligned)